i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.4.1
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.4.1
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\6unth\Desktop\fs22 mod worj\FS22_PJC\i3d\hook top.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [hook top] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [hook top] Filling out basic attributes, {name='hook top', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [hook top] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [hook top] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [hook top] Filling out basic attributes, {name='hook top', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [hook top] Has material 'hook'
i3dio.i3d.I3D:add_material:DEBUG: [hook top] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [hook] Filling out basic attributes, {name='hook', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [hook] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [hook] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [hook top] Subset with index [0] based on material 'hook'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [hook top] Processing subset: materialId="1" numTriangles="3198" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [hook top] Has subset 'hook' with '3198' triangles and materialId="1" numTriangles="3198" firstIndex="0" firstVertex="0" numIndices="9594" numVertices="8825"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [hook top] Has '1' subsets, '3198' triangles and '8825' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [hook top] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '300.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'compoundChild'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '202002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [hook top] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [hook top] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [hook top] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [hook top] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [hook top] New Name: hook top
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [hook top] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [hook top] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [hook top] no more children to process in object
